![]() ![]() We use Live Motion with the iPhone X profile, as well as Faceware’s Live plugin to capture the actor’s facial animation. We then send our custom character to iClone as an avatar, ready for facial and full body animation.įor the facial animation, we use several of iClone’s powerful facial animation plugins that are part of the Motion Live interface. We use 3dxchange to configure and connect all the morphs for the body and face to match those in the Expression Editor. We start our animation process by importing our custom characters, modeled, textured, and rigged from Maya and 3DS Max, into 3DXchange. Discovering and using Iclone has been an exciting and amazing adventure, which has saved us countless hours in our production of Nkoza & Nankya. ![]() Jagwe: As a startup animation studio with a small animation team, we are constantly looking for efficient ways to execute the animation for our children’s series. Jagwe, creator and director of The Adventures of Nkoza & Nankya, explains their pipeline on the show. They are combining motion capture and hand-keyed animation to bring their stories to life, relying on the powerful and seamless plugins in iClone, like Motion Live, Live Face, Perception Neuron, Faceware, and the iPhone X profile.īelow, Solomon W. ![]()
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